Overview And Intro
Welcome To The Realm!
Setting!
Intro And Background
AAround world100 years ago, a great cataclysm shook the land, as an old god from the dawn of hightime magic,began castlesto standreturn, onits gleamingwaking hills,sending terriblewaves monstersof the monsterous and the undead into the world, collapsing the human nations of The Runelands, Kerris, and New Hope as they fought against the threat. The gods and the champions of the land rose against this threat, and while they were successful in returning the old god to its slumber, the act cost them all thier lives, leaving the realm with a void of power.
In the century since then, once powerful nations have shattered into fragmented nation states, the remnants of the monsterous dark have been pushed back, but still lurk in the dark woods,countryside, and heroesnew shininggods likehave beaconsrisen standand fallen. Those with power or influence desperately fight for thier chance to make a name for themselves, at being a king, or even at divinity, while the rest just fight to survive in a world still roiling from change, clinging to the pockets of seeming stability where they are.
Your characters, at least at the ready,start, forare justice,members for glory!
Setting!
Concepts And Power Level
Concepts
While we are playing mutants and masterminds instead of DnD or it's ilk, I still suggest thinking of your character more as a DnD or high fantasy character than a super hero. You are the ranger that can track nearly anything, and pin their foes to the ground with your near inhuman accuracy, you are the mage who has studied the magicks of flame and can harness it's destructive and helpful powers, the barbarian who has arm wrestled a troll and come out victorious.
Your characters are above mere mortals, but not in an entirely different league, a strong hero may be capable of lifting a horse or carriage, not an entire house, A hero known for speed may run at double the average man, not the speed of sound. And while you hold much strength, there are still many creatures in the untamed wilds that are threats even to you, brutish trolls, terrifyingly majestic dragons, etc.
But don't think this is a realistic game either, odd concepts are still encouraged, these are mostly power level restrictions, as even DnD fantasy itself has a nearly endless range of things with all the races and classes!
As always, run your concepts by me, and I'll have a final review of your characters.
Races:Power Level
You are PL 6, with 105 character points to start with.
Races [WIP]:
To keep with the fantasy setting, your characters can choose a race, the points granted from this choice do not count against your 105 power point starting total.
Human:
Humans get a total of 12 skill points to spend of thier choosing, 2 advantages, and 1 point to add to any attribute.
Elf:
Elves get senses (lowlight vision), senses (), feature (long lived)
Dwarf:
Dwarves get
Other:
If you want a custom race, you have 10 points to spend on thier abilities. If you dont want to bother, tell me what you want to play and ill spend the 10 points for you.
Power Level
You are PL 6, with 105 character points to start with.
Power Guidelines
Some powers as written don't work as well in a closer to the ground fantasy setting and have some modifications or guidelines
Movement Powers
Movement powers that increase your speed typically shouldn't be taken past rank 3 or 4 (60 or 120ft)
Flight has the restrainiable modifier by default (typically wings), while still costing 2 points per rank, this can be removed by paying 1 extra points per rank.
Leaping typically shouldn't be taken past rank 2, unless your character is using some form of magic to do so
Teleportation is a Complex action, instead of a simple action.
Regeneration
Regeneration should generally have the Source, or Not Against descriptors, and this does not reduce the cost of the power.
In some cases, such as a Lich, Vampire, or other concept that involves returning from the dead, regeneration (Only When Dead) does not need (but can still have) the source or not against flaws, however, the default time to return from the dead starts at 1 month, with each rank reducing it by half, to a minimum of 24 hours.
Arrays
Arrays should be used sparsely and only for highly thematically linked powers, and I'm outright banning dynamic arrays for ease of running the game reasons.