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Dusty's Notes

Locations

Vrada - Central metropolis split between Vane, Khekir, Flore

Mournstead - Small village east of Vrada

Acquaintances (via Wayfinder's Guild)

  • Garth, the Guild Bartender
  • Karina, the Illusory Bard (plays with herself) (two-faced)
  • Vita, Flame Paladin
  • Buluk, (Aztek Eagle Warrior)
  • Hark, Inventor - collaborates with Mekus
  • Mekus, Wizard - collaborates with Mekus
  • Salazan the Great Transmuter, Sorcerer 
  • Victus, the Alchemist - Terrible Trio
  • Nilus, the Assassin - Terrible Trio
  • Lars, the Barbarian - Terrible Trio

Party Members

(Brian)

  • Durn Aceland - Elven bounty hunter, likes his elven delicacies 

(Grant)

  • Caine - Pale Skinned man...who was actually an Illithid in disguise named Kshath the mind eater

(Mario)

  • Travis - Pale Skinned, talks to his locket (cult member?) [Dead - Sacrificed]
  • Dizisk - Lizardman Bounty hunter, was captured to be sold into slavery

(James)

  • Acidicus - hunts bandits, simple man

(Sean)

  • Mark - We got explosives(!)

(Me)

  • Dusty - Handsome Devil

Plot Hooks

  • Sword Recovery (6000g), A wealthy patron of the guild is willing to pay a large sum of gold to anyone who can acquire The Farblade, its last known location was in the hands of General Olvok of Khekir
  • (Retracted) Late Delivery,  Ugast The Lone, a local wizard, had sent his familiar to collect some heart of Panas, a fungi local to the forested hills. Its been a week, nearly double the expected time. Ugast's magick's cant locate the craeture, but he knows the familiar is not dead. Ugast has requested that the familiar, or the fungus he wants be found and returned.
  • (Complete) Well of Kobolds, The nearby thorp of Mournstead has seen its well begin to spout the occasional kobold, and they seem to be coming faster and faster now.
  • Large Bronze Door that goes somewhere (located in the caves under the village of Mournstead accessible through the well)
  • Mining Magnet Jacques Yaeldrin in Deadlake is buying sentient creatures for his "Zoo".
  • Kirin Hunt - Need the Horns of a Kirin to heal Salazan's ill sister (urgency high), south side of the Lone Family mountains
  • Old Ruins - Way South ruins and graveyards don't mix.  Zombies, Ghouls, and other corporal undead.  Sealed door with dark powers.

Adventure 1 - What's that Acidicus?  There are Kobolds in the Well!

*Shadow Dagger - Rank 3 + Str - Suprise Attack in Shadows (Durn)

*Kobold Scaled Breastplate - Armor 3 Toughness Hardened 3 (Caine)

4x nets
200' Rope
4x manacles
2x Spider Venom - Giant Spider Venom (Applied to weapon, Affliction, DC 15, progressive, [], [], Paralyzed.), two doses. (This would cost like, 375gp each lol at 15 points per dose.) (Durn/Dusty)
2x Horses
1x Cart
230gp

Took a guild job to discover the cause of kobolds coming out of the town well.  Got there and discovered that the Kobolds were fleeing bigger monsters, we agreed to help them in order to return balance to the region.  Travis got captured and drug off by a shadow while we were stuck fighting.  By the time we caught up to him, he was tied sacrifice-style to a large stone altar and surrounded by chanting robes figures.  The fight was brutal, somehow, I became the punching bag for the cultists and the last thing I saw before going unconscious was a knife driving into Travis' chest and his lifeblood spilling.  I woke up in another room and apparently missed the fight with the wraiths that were summoned from Travis' corpse.  The original one got away, but we tried several ways to get it to come back to us and they failed.  We destroyed the altar to keep it from making more Wraiths.  Caine revealed to us that he is in fact Kshath the Mind Eater, a rogue mind flayer.  The shadow dancer had a Shadow Dagger that we gave to Durn.  We searched the area and worked our way out, the kobolds thanked us by giving us a Scaled Breastplate made from their fallen companions, Caine (Kshath) took the Breastplate.  We talked with the town guard and warned of the wraith and let the Kobolds know that we freed them.  

On our way back into town, we ran into some slavers who had captured a lizard man, who was going to be sold into slavery to Mining Magnet Jacques Yaeldrin in Deadlake.  We decided to free him and take out the slavers.  The fight was going well until the slavers decided to knock out Kshath and drag him off, I got knocked unconscious (a disturbing trend).  By the time I woke up the fight was over and our new friend, Dizisk, spared the remaining slaver.  We took the wagons and horses and headed back into town.

Adventure 2 - Chasing the Dragon

After returning back to the Wayfarer's Guild we got our reward for the Kobold mission and gathered a few rumors.  Salazan the Sorcerer needs help obtaining the horn of a Kirin to make a cure for his diseased sister.  We also let the guild and Vita the Paladin know about the wraith in Mournstead.  She also let me know there were some nice sealed and haunted ruins she wanted help clearing.  With some trepidation about the morality of hurting one good guardian spirit to heal another we decided to head out to help Salazan after we went to see his sister, who was a temple to an god whom I was not familiar with.  I attempted to help with the healing, but it did little to help her.  Kshath went delving into her mind and discovered that she had been visiting by a shadowy humanoid that inflicted her mind.  We then headed out past the Lonely Family to the region the Kirin was seen.  Leaving our wagon with some local farmers we marched into the woods.  Signs of Ogres were seen around the woods, when we got close to the Kirin's territory Acidicus and Durn left the rest of us to make camp, while they searched for the beast.  They eventually encountered it near a small lake, apparently Durn and the Kirin had some sort of mind merge and the Kirin offered one of it's horns to aid in our cause.  Now we head back to cure Salazan's sister and destroy the beast that is haunting her.