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Session 6

Zombies! Session Notes

We find and raid a locked up hardware store We haul out a ton of stuff, and deal with some walkers Then we go to a grocery store, grab some spices, honey, syurp, and some items to refill my first aid kit   Then we go to a small indoor mall, and get into a ...

Overview And Intro

High Heroes Of The Realm

Welcome To The Realm! Setting! Intro And Background Around 100 years ago, a great cataclysm shook the land, as an old god from the dawn of time began to return, its waking sending waves of the monsterous and the undead into the world, collapsing the previou...

Session 7

Zombies! Session Notes

We talk about if we can pick people up from home, and how fucked things are. We decide to continue up to Tahoe for the resortWe get to Thunderbird resrot, and scout the place out, Ethan finds a bunch of biters in a basementWe fight them, looks like a group tha...

Session 8

Zombies! Session Notes

DC and thomas sleep in the boat and drink all the booze, i play in the casino."The next morning, Riley, DC, and Cayden (Kayighdyen) head out in an escalade with some supplies  to the meet up point. no one shows, and they take a route though the woods back to t...

Session 9

Zombies! Session Notes

People lave to go find a boat, Cayden goes scouting, Thomas and I stay to setup traps.WHile they are out, a car blasting music rolls in, bringing zombies in, cutting us off (T and H) from Cayden and the rest.  We hide, lower the boat, and return to the lodge....

Session 10

Zombies! Session Notes

tunoff off skyland We plan to meet with the guy, in six hours, and we hope we can counter ambush the ambush.  We raid a well apcked storem trap the trailer, and go up.they bring Cayden  who... seems confused, these guy have been lying about us, but seem to h...

Locations

Alterra

----------------------ERASTAD---------------------- Tennerus, Marcsus Rise, Vash  The North-eastern side continent of Alterra. A wide span of plains, lush forests, fertile soils, and cold winters in the north. Large forests still cover most of the north that...

Session 11

Zombies! Session Notes

The other camp has a helicopter????Thomas asks to be picked up, Ethan and Riley go to pick him up, DC and I stay at thunderbird lodge.    Thomas comes back and says that John  is a manic who thinks he is in total control of "his" people We prep for watch, a...

Session 12

Zombies! Session Notes

Flashlight is gonna kill me. Riley and Thomas take a boat out to make noise,  doesnt really work well, they are already being too  loud just around us.  ethan tries to climb out of the house and falls into the horde.  we live, clean the zombies out of the w...

Dusty's Notes

High Heroes Of The Realm Player Notes

Locations Vrada - Central metropolis split between Vane, Khekir, Flore Mournstead - Small village east of Vrada Acquaintances (via Wayfinder's Guild) Garth, the Guild Bartender Karina, the Illusory Bard (plays with herself) (two-faced) Vita, Flame Pala...

Ship Combat Ideas

Basic Ship Combat.

TURN ORDER      The lookout, or whoever is the first to spot an "enemy" on sea, has the first turn. So perception as initiative as normal pf2e rules. Then all other combat rolls initiative as normal if/when combat has started. (This might get changed to Caleb'...

Intro

Highlands Heroes Information

The Pitch The world as it was came to an end with the dual world shaking cataclysms of Moramu, a primordial evil from the dawn of time awakening, sending waves of the monstrous and undead into the world, and the deaths of nearly the entire inner sea pantheon i...

Races

Highlands Heroes Information

To help with the fantasy feel, below is a list of races that are common in the world. Each race comes with a list of powers and advantages, but custom races can be made! Races are built with 10 points (with a few exceptions, that cost more than that, and say s...