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Crafting

House Rules and Homebrew House rules

You can make an item from raw materials. You need the Alchemical Crafting skill feat to create alchemical items, the Magical Crafting skill feat to create magic items, and the Snare Crafting feat to create snares. To Craft an item, you must meet the following...

Hero Points

House Rules and Homebrew House rules

Hero Point Uses and Rules Uses: Gain an extra action (including an extra reaction) during a round, no restrictions on use, if used for an action with the [attack] trait, do not apply map.You can only gain on additional action per turn with this method. ...

Skill feats

House Rules and Homebrew House rules

The Change: Skill feats: When you gain a skill feat, you can either: take a skill feat as normal Choose a narrow type of action with the skill that you (generally) can treat the result as a 10+ skill modifier, such as Demoralize for Intimidate, Gather info...

Persuasion

House Rules and Homebrew House rules

Rich Berlew's Write-up on persuasion Prersuasion can be hard to adjucate, so here is the simple system that I will be using to determine DC's for bartering and persuading NPC's Diplomacy Base DC: The base DC is equal to 10+will save of the creature in the ...

1 - Image

House Rules and Homebrew Spells

Image [Concentrate][Manipulate][Illusion] Source: Me Traditions: Arcane, Occult Range:  120 feet; Targets: up-to a 15ft cube Duration: Sustained You create the image of an object, a creature, or some other visible phenomenon that is no larger than a ...

Spellcraft Enhancer

House Rules and Homebrew Items

These items for casters increase the spell attack modifier and Spell Save DC of the holders spells, designed to allow casters to better keep up with enemy AC and esp. save DC's Spellcraft Enhancer (Level 4) [Magical][Invested] Source Me Useage: Carried; Bulk: ...

Session 0 and Background

General Information Initial Background

The Pitch Centuries after a world shaking event splintered nations and changed the very face of the world, the dust has finally settled and new opportunity awaits! Dozens of nations states cling barely to stability against the waves of their neighbors, a vast ...

General Introduction!

General Information Initial Background

Summary Centuries ago, A near return of a dark god led to the total collapse of The Runelands, The death of nearly the entire Pantheon shattered New Hope, the emergence of a long dead empire forever changed the political balance of a world on edge, and  the s...

Background

Zombies! Session Notes

Inital BG We are in a town called Roberts ferry, some 20 miles outside Modesto CA, in a fema camp outside a school. About 30-60 days after this started.  

Assorted Houserules

House Rules and Homebrew House rules

Death effects and abilities like Breath Of Life Change These abilities can now save a character from a death effect, but need to successfully counteract to work. the triggering death effect (Normal rules for determining the rank apply) Reason Death effects are...

1 - Mending

House Rules and Homebrew Spells

Mending [Concentrate][Manipulate] 2 action cast time. Source: Me Traditions: Arcane, Divine Range:  30 feet; Targets: one item or construct You repair the target item or construct. You restore 1d10+4 Hit Points per spell rank to the target, potential...

Death and Dying

House Rules and Homebrew House rules

The Change Death and Dying Death Threshold: Every living character has a death threshold, equal to their level multiplied by their constitution score (Minimum 0),  plus 10. For example, at level 1, with a -1 or 0  Con, your DT is 10, with a +1 con, its 11,...

Automaton

House Rules and Homebrew Ancestries and Heritages

Automaton Changes: Lore: Just throw it all out lol, none of the PF lore is relevant. Hit Points 8 Size Medium or Small Speed 25ft Attribute Boosts Strength, Free Languages Common one language chosen by your creator Additional languages equal to yo...

Skills And Perception

House Rules and Homebrew House rules

The Change Initiative anything in the base game that refers to Perception and it's proficiency, other than Skill Feats, is now renamed to Initiative. New Skills and Skill Trainings To accommodate Perception no longer working as RAW, here are the following chan...

Session 2

Zombies! Session Notes

I was not there for session 1 But I am here now! DC: Ex Con, BryanThomas: JamesEthan: MarioBlue: Uncle Randy___: Sean We arrive at a house, where we get off the truck, and devise a plan to deal with the hordes of the undead around it top get the supplies wi...

Session 3

Zombies! Session Notes

We go scavange around the farm, find some old, old gas, chains, barbed wire, rubber garden hose,  We decide top stop by lake Tuloc on the way, and stop at a rual gas station, with a semi truck mid fuel up, and decide to fight the deam milling about I fired a...

Session 4

Zombies! Session Notes

We start making out way to lake Tulloc, and come across a bridge, with some empty sparse cars, and we get jumped, then we have a fight, couple people get hurt, i patch em.  We pull off on the lake, meet a the camp the bandits are from, they say they got a lot...

Session 5

Zombies! Session Notes

We make plans to sleep for the night, and stay on watch.  A girl and boy have snuck into the barn and into our trucks, Thier dad is sick, im being woken up to see if I can treat him? If we cna get him here? Ranger and me decide to sneak into the camp to grab...

Pantheons and Deities

General Information Initial Background

When the Inner sea pantheon died those centuries ago, the world shook and recoiled, as vast power vaccums were torn open, while some new gods rose immediately after the event, many more have risen, and some fallen, since then, as even now, there are voids left...

Session 6

Zombies! Session Notes

We find and raid a locked up hardware store We haul out a ton of stuff, and deal with some walkers Then we go to a grocery store, grab some spices, honey, syurp, and some items to refill my first aid kit   Then we go to a small indoor mall, and get into a ...